AI Insights · Timothy · October 2021
Top 5 2D Realistic Games on Android in Oman Q3 2021
Discover the performance of the top 5 2D realistic games on the Android platform in Oman for Q3 2021, including trends in downloads, revenue, and active users.
In Q3 2021, the top 5 2D realistic games on the Android platform in Oman showcased varied performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at their performance, with data sourced from Sensor Tower.
Pop It Fidget 3D had a fluctuating trend in weekly downloads, peaking in mid-July with approximately 9.3K downloads. However, by the end of September, downloads dropped to around 900. The game also saw a significant rise in weekly active users, starting at 5.1K in late June and reaching a peak of 19.4K in mid-July, before declining to 7K by the end of the quarter.
Carrom Friends : Carrom Board experienced a steady increase in weekly downloads early in the quarter, reaching about 4.8K by late July. Downloads then decreased, stabilizing around 1.3K by the end of September. Active users showed a similar trend, peaking at 12.4K in late July and gradually decreasing to 7.6K by the end of the quarter.
8 Ball Pool saw consistent weekly downloads, maintaining an average of around 2.3K to 2.8K throughout the quarter. The game’s weekly revenue showed slight fluctuations, with earnings ranging from $600 to $1K, peaking at $997 in mid-September. Active users remained stable, hovering around 32K to 34K during the entire period.
Carrom Pool: Disc Game displayed a notable spike in weekly downloads in late July, reaching approximately 4.2K. This was followed by a gradual decline, ending the quarter with about 2K downloads. Revenue also saw a peak in early August at $274, before settling around $84 by late September. The game’s active users peaked at 51K in late July, with a gradual decrease to approximately 41.8K by the end of September.
Pooking - Billiards City had a steady increase in weekly downloads, peaking at 2.4K in late July. Downloads then declined to around 943 by the end of September. Active users followed a similar trend, peaking at 15.8K in late July and decreasing to 9.3K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.